Audacity Free audio editing software Lame & FFMpeg Audacity to MP3 Coding Tools. Mortal Kombat Mythologies sprites. Firegod, Watergod, Fujin, Jataaka, Kia, Sareena, Quan Chi, Shinnok, Sub-Zero, the random guards and the random monks From the other MK, it got Shang Tsung, Raiden, Baraka.
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Following in the footsteps of its PlayStation twin, MK Mythologies: Sub-Zero is probably the last attempt of this type of genre mixing for a while. Don't look for MK Mythologies: Raiden anytime soon. While I somewhat enjoyed the PlayStation version, I detested the N64 mockery. The cool cut scenes are completely missing, replaced by static screens that look like Super NES rejects. I can't imagine how this game got approved by Nintendo for publishing. It has nothing that made the PlayStation version work for me. The sound and music aren't nearly as crisp and moving on the N64. Overall, this translation feels like a rush-job. This is truly a shame too, since otherwise, it is a veritable carbon copy of last month's reviewed title. The scene transitions seem slightly cleaner, thanks to no load time, but that isn't enough to save MK Myth from a fatality of the most gruesome kind. The quest remains true to the Mortal Kombat world, with many of the attacks we all know and love. For some reason, my uppercuts seem to miss 50 percent of the time, despite passing through what should be a solid hit. It seems that coli soon detection isn't done very well either. Well, that's enough ranting for now I suppose. MK Mythologies is no more than an average rental title, and not even the wrath of Shao Khan could change my mind.
MK Mythologies has the coolest premise (playing through a side-scrolling action title with a fighting game character), but the execution just doesn't fly at all The stage graphics can be nice sometimes, but the gameplay is very repetitive (there's not nearly enough variety in the enemies), and the control is terrible. The story is kinda cool, and the (severely hacked) cinemas are neat, but that's about all MKM has to offer. Better luck next time.
I understand what Midway was trying to do with MK Mythologies, but the results are anything but stellar. First, the game is more difficult than it had to be simply because you have to hit a button to flip your character. That to me is not very intuitive. The character animation is very stiff and awkward and the graphics are only average for a 2-D action game. Granted I'm not a fan of MK, but you can find better action games on the N64.
Besides some nicer-looking graphics and textures, MK Mythologies on the N64 is essentially the same as the PlayStation version. One of the things I miss is the FMV sequences (even though they are cheesy). The control is still the worst part of the game--why hit a button to turn around even if it's to maintain a certain style? I think the idea is excellent but it sure wasn't executed right. I'm sure it can be done, but not with this one.